Use the thickness property
to give objects a 3D appearance.
The 3D thickness of an object is the
distance that object is extended, or thickened, above or below its
location in space. Positive thickness extrudes upward in the positive Z direction;
negative thickness extrudes downward (negative Z). Zero (0)
thickness means that there is no 3D thickening of the object.
The orientation of the
UCS when the object was created determines the Z direction.
Objects with a non-zero thickness can be shaded and can hide other
objects behind them.
The thickness property
changes the appearance of the following types of objects:
- 2D solids
- Arcs
- Circles
- Lines
- Polylines (including spline-fit polylines,
rectangles, polygons, boundaries, and donuts)
- Text (only if created as a single-line
text object using an SHX font)
- Traces
- Points
Modifying the thickness
property of other types of objects does not affect their appearance.
You can set the default
thickness property for new objects you create by setting the THICKNESS system variable.
For existing objects, change the thickness property on the Properties
palette.
The 3D thickness is applied
uniformly to an object; a single object cannot have different thicknesses.
You might need to change
the 3D viewpoint to see the effect of thickness on an object.
Note Although
the THICKNESS variable sets an extruded thickness for new 2D objects,
those objects continue to be 2D objects. The
THICKEN command adds volume
to a surface object, converting it to a 3D solid.
To set the 3D thickness
of new objects
- At the Command prompt, enter the value
for the thickness distance.
When new objects are created, they have the
specified 3D thickness.
To change the 3D thickness
of existing objects
- Select the objects whose 3D thickness
you want to change.
- Right-click one of the objects. Click
Properties.
- In the Properties palette, select Thickness
and enter a new value.
The selected objects change to display the specified
3D thickness.
CommandsELEV
Sets elevation and extrusion
thickness of new objects.
PROPERTIES
Controls properties
of existing objects.
THICKEN
Converts a surface into
a 3D solid with a specified thickness.
System VariablesBACKZ
Stores the back clipping
plane offset from the target plane for the current viewport, in
drawing units.
FRONTZ
Stores the front clipping
plane offset from the target plane for the current viewport, in
drawing units.
THICKNESS
Sets the current 3D
thickness.
VIEWMODE
Stores the View mode
for the current viewport.